Celestial Tear: Demon's Revenge

Posts in the stream category

Mid-March Update

We are coming very close to releasing the demo, we have worked very hard pushing each other and arguing with each other to make sure everything fits our combined vision. We feel that we have something that everyone will really have fun with. This month has been very exciting and we are eager to get feedback on everything that we have. Be prepared to lend us your unbiased opinion and let us know how you feel about everything when it comes out.

We are first going to be streaming the demo on hitbox with the Average Giants on Monday the 23rd at 9PM EST. Come see us get some direct criticism and see what Indie Game Magazine has to say about our game. If you guys can come and lend us the support, we would really appreciate it. It is always a fun stream and both Nicks are really cool people and usually very nice.

One of the cool things that we are bringing to the table and that gives the battle backgrounds a bit more depth is adding some really solid animation. We have managed to get our animator, Chris Lewin, back on the job and he has produced some really solid results check it out!

Ricky is at it again and he has done some really cool art work. He’s interpreting our vision from my less than stellar story boards. He started working on the intros of the three main characters and so far, just looking at the first frame it is going to be epic!

How I feel about our project right now

We have learned a few things through these past few months about our game and what we really want to provide the players with. I think one of the most important things that we wanted to do as a developer is come up with something that is fun, engaging, and interesting. Then I believe somewhere beyond those lines we feel that we have a bit of a mature audience and we wanted to do something that would have meaning and a bit of social commentary without taking itself too seriously. At this point the game has sort of taken on its own identity and it is sort of developing into something that we would have never seen coming, it has matured into its own individual thing and like a parent to it’s children we are very proud of it. Our game is dark and a bit grim at times and we feel like we really can not help it. We think our game is perfect the way we are writing it and we really hope you all feel like it is too. I hope that our central message is interpreted properly and everyone is able to find enjoyment with something we put all our heart into.

To give just a little more insight into how we operate and what we are thinking when we are working on the game, we never had a sense that we want people to think of this game as something from their past like nostalgia, nor did we want to recreate the wheel. We have played and have been big fans of RPGs and games in general. Our first priority has been to balance every part of the game and I feel when one part of the game starts to look, sound, or even feel a bit better than the other, there is a tiny voice in the back of my mind that is letting me know that the other things just have to measure up. I think to myself how could this part be just as good and that is the tough part about making this game with all the great artists, musicians and minds working on this project. We want so badly for everything to come together. I really hope you all will like the effort that we put into this and we can not thank you all enough for giving us this opportunity on this platform to make a difference in our lives we are truly grateful to be able to do this and we could not have done it without every single one of you here.

Thanks so much everyone for you support. We really appreciate it!

-Tyrell and Whitney White

Our 4th Kickstarter Pt. 19

Just a little over a week and we are nearing the 70% mark. I have been tweeting all morning and trying to get more press as the last few days go by. We are anticipating some really good exposure towards the end of the campaign to launch us into our final goal. We basically have $1,400 to go and we are really close to this.

Running 4 campaigns has not been a healthy thing for us mentally and physically. I believe it has prepared us for the long haul and has made our game a lot better, and with this campaign in particular it has given us a lot more fans and interaction. It is really fun talking to people who actively support you. We are hoping someday we can return the favor. It is really tough failing. You ask yourself is it worth it, will people enjoy what you are doing and when you get all the positive reception around the web, it just gives you more confidence to move forward.

This time we are at 70%!!! We’ve never been that close I am not set on heartbreak at this point this time. There are nothing but positives at this point and I am hoping you all will help us share our project and get some more pledges in this last leg of the campaign.

We are ready to really bring the game out in its true light and show you all the true potential of our project. We just need the funding because we already have the support from the most fantastic people in the world, the backers of this Kickstarter campaign. Some of you have been with us since 2012 and I am very grateful that you have been with us this entire time. I can not say enough about the support you all have given us. Thank you all very much!

-Tyrell and Whitney White

Thanks we are almost home!!!

Streaming at 8:30pm EST

I’m going to try and Stream again tonight. This time I am going to be doing a bit of spriting. I will be redesigning the white wolf and with you guys help, we can all determine his outcome. He uses an older slightly modified version of the regular wolves, so I will be separating him from that as well as making some new more defining modifications. You guys can look at Whitney and myself go through our creative process and see how we get our cool looking sprites the way they are. I hope to see you there.

 

Our 4th Kickstarter Pt. 18

We had some more fun on last night’s stream, playing some of our older projects from the very bad to the most recent. We plan to do somethings with my first RPG that I talked about in a previous update but when it comes down to it, it will be very different. The MUGEN work is all a hobby and stuff that we would get back to in our free time. It has excelled me to my current spriting style and skills and is a key reason our battle system looks the way it does. I was planning on spriting something that night for you guys, but we may do that another day.

Just another reminder that the Celebrity tier and anything above that will come with a physical copy of the full game. You can reserve yours now and get some exclusive physical rewards.

We are so close with just over a week to go, we have only $1,500 left to make our goal! We need all the support we can get! Just share our project with just about everyone you know and I’m sure we will make it. Time is indeed running out but with all your support, we have this in the bag!

Our 4th Kickstarter Pt.17

Physical Copy

We have officially reached the $3,000 funding mark and we want to celebrate that by adding a physical copy of the game to the Celebrity tier. Now we want to make it clear that this will be the complete edition of the game which will come at the end of 2015. This will be a kickstarter exclusive that will be signed by us with custom art by Ricky Gunawan. It will have the physical manual and we will cover the shipping.

The image is used to show is an example. The final copy will be for the platform of choice and available at that time. This is one of the only times you will be able to get a physical copy of the game and will be for limited editions only.

Streaming at 9:30 pm est. 

This stream will be a little different. I will be streaming some sprite art in action as well as showing you guys some of our MUGEN work that we have done in the past with the possibility of showing off some of my older work on RPG Maker. It will be fun and if I decide to show off that gosh awful game there will be laughs.

Our 4th Kickstarter Pt. 16

We had another great time on the stream yesterday. I had Whitney play one of her games which influenced her to make games, Tomb Raider. We answered a bunch more questions about the game as well as talked about some of the things we want to do after the game is funded.

We have another interview coming soon and we just might Stream again later today.

Getting to know the people that support us.

I think we are most grateful for all of you individuals who are supporting us through kickstarter. We have had a real hard time getting our family involved, so having complete strangers give us their time and resources is truly amazing.

We do not want you all to be strangers, I think it would be great to truly know who you all are. Let us know who you are, your occupation, and what has brought you to our project. Let us know something interesting about yourselves and we would love to do the same.

I have been working in retail since I was 20. Before that I’d been doing general labor. I currently work at the Home Depot. I have many talents, being able to do art, sing, and play football for most of my life. My biggest dream and my career goals are to become a game developer and release our first game, Celestial Tear: Demon’s Revenge, in the first quarter of next year. I plan to support my family and let the world know how talented and creative my wife and I can be.

Thanks for everything,

-Tyrell and Whitney White

The campaign is winding down and there is still a lot of time left. We need your support! Continue to share, tweet and facebook our project with everyone you know. With 64% we can finally get our project funded on kickstarter with a little push.

Our 4th Kickstarter Pt. 15

We had a great time streaming on twitch last night. I thought I was working late today but I get off at 6PM EST, so we will definitely be doing it again. A big thanks to our backers Fred and Steven for showing up! You actually stood in there through our microphone malfunctions. We made it through though and we ended up having a lot of fun. Everyone else come join us learn a little more about the developers, we can all chat and have some fun.

Thanks for all your support! We have less than 40% to go and a little under two weeks. With your help we can get this project funded and released early next year. If this funding does not follow through we are going to have a tough time making that happen. We have been going at this for far too long and it’s our goal to finally get this game released with our full and polished vision.Thanks again,

-Tyrell and Whitney White

So I am nearly done with Luth’s card although I have some more things I need to tighten up. I like his story and his output on the things that are happening in the world of Hasphal. He will be a great addition to our game and we would like to thank Steven Lee Potts for his participation in letting us design his NPC. If anyone else wants their npc designed who pledged for the noble tier, please let me know I will be more than happy to get it done for you.

We are going to start streaming our game for you guys. We are also thinking about streaming some games that have been inspirations for CT: DR. Games like Tomb Raider, Suikoden 2, and Final Fantasy 8. We would like to let you guys know how we have come up with our ideas for what we have now and give a bit more of a synopsis on what we plan for the future of our game. If you can not catch the streams we’ll be sure to upload it for you once we are able to.

Just 2 weeks left! I am very excited and very nervous about it. We have come this far and I would really hate to lose the progress that we had with this campaign. We are still doing all the things we need to do in order to move forward. The good thing is we have less than half of our goal to go.

Don’t forget to share our project on facebook and twitter.

Thank you everyone,

-Tyrell and Whitney White