Demon's Revenge

Posts in the progress category

Progress & Questions

Hi guys,

Great news. Everything is back on track when it comes to everyone working on the game. We’ve got a lot more infobook items, more sprites, a background, more story… I love the progress that me and our team are making.

Ricky just pulled another fast one on us with a battle background. Check out the sewers. I don’t want to say too much about this place, but just know that it is dangerous and it will have puzzles!

Mark is picking up the pace when it comes to music. He’s just finished a sad and intense track for one of the scenes in the game. Next he’s working on Jagen’s battle theme. There will be a lot of battle themes in the game mainly because I love music! We plan on giving the player the option of choosing battle music, but of course bosses and cutscene battles will have their own special songs. (Yeah, that includes you guys bosses which I can’t wait to get to!)

In a couple of days, I’ll be remapping some of the forest with the new tiles that Leen has done. Lot of wood, lot of deadness. Sen’s part of the forest is really one of the most depressing places I’ve ever seen. Really sets the atmosphere for her story.

Michael is really pumping out these infobook items, currently working on some crafting/loot stuff. There’s so many, but I’m going to leave you these three. Here goes some slime, an enemy claw, and some shrooms!

Tyrell is keeping his focus on battlers for now. He’s been working on some of the desert creatures. Reworking the crow’s sprites and fixing some animation on the cactabus, our resident living and moving cactus. Scorpon has also been revamped to be leaner and better with a more creative look.

I’ve been working on some dialogue… Most of it is serious, but I try to throw in some light moments to keep some balance. I’m not good with comedy or anything like that, but I’m trying. When we’re in beta, I can only hope someone can tell me if I’m being more cheesy than funny πŸ˜€

I haven’t had a chance to test the platforming elements, but the code is done. It will be more about timing than location precision since it will keep to being tile based and I think I’m ok with that. I guess we’ll see once it’s in game.

In the midst of all of that good news, we do have some bad news. The battle system is being delayed again. To be fair it’s a big system and we’ve made some pretty significant changes along the way. It may be a setback, but we are determined to get it how we want it, how we envisioned it.

We have some real questions for you guys. We want to give you guys as much information as possible, but do you think we are showing too much and leaving no surprises? We love showing you our progress, but never thought about these things until now. All of the eye candy, locations, the characters being introduced, sprites, infobook stuff… Do you think it’s too much to show?

– Whitney & Tyrell White

Slow, slow two weeks

Hey everyone, we’re back! Hope you all enjoyed the holidays! These passed 2 weeks have been very slow for us. We had to deal with family, kids, and business, which is usually not that hard, but this year it was hard to keep ourselves away from business which kind of screwed with our focus and really made things crawl along. That’s not to say that we have nothing to show!

We’ve been gaining ground on Iron Grid, which is the official name of the card minigame. Ricky returned to design the card templates and the game’s logo.

We’ve got platinum purple, gold, silver, and bronze ranks for the cards.

Here is the actual logo so you can get a close up of it. The theme of the game is sort of like an all out battle arena. Besides the basic DR cards, it will include crossover characters from other great indie games as well as characters from other games that we’ll be working on down the line!

Soon, we’ll know for sure whether we will be adding platforming to the game. I hope so, I think it will add a very dynamic and unique angle to our puzzles. We spoke about it in one of our streams and said if it wasn’t right then we wouldn’t add it. I’m keeping my fingers crossed.

Lately I’ve been working on some code, fixing compatibility issues as well as other things. I’m currently working on the equipment menu since that’s been broken for a while now. I broke it while trying to fix it a while ago πŸ˜€ Since I’ve been working on code, that means that I am still stuck in Annox Desert Village, so I’ll probably be getting back to that and finishing it once I finish that pesky equipment problem.

Tyrell is still working on battlers. He’s about to move on to updating Sinara’s battler so the styles and quality are kept up. It’s not much work to do upgrades, so it shouldn’t take long. He should have something to show you on her in the next update.

We have a delay in the battle system’s progress. It is going a little slower than we expected. Holidays called before he could finish, unfortunately. We are expecting it to be finished this month.

Mark also had a setback with the music due to personal problems, but he’s still working on it. He is getting music to us as fast as he can with great quality. He has informed me that he has a facebook page set up for his music. Demon’s Revenge isn’t the only thing he works on! Go on over and check it out at https://www.facebook.com/mmckeich and don’t forget to give it a like! He’s got some freebies up there too so download and enjoy!

So with all of that said, I’ll be ending this update. I know it was short and not much was shown for eye candy, but just know that more is coming your way!

– Whitney & Tyrell

Hey everyone!

Today we have a new update for you, but before we continue with that we just want to congratulate Ricky, our main artist, on his new baby!

Now on to the update!

We’ve been hard at work over the past 2 weeks working on the game’s story, making progress on battlers among other things. Tyrell has been going non stop on the battlers and is currently working on our resident martial artist, Amira! She’s gotten a revamped stance removing the staff since she is a weapon master. We felt that the weapon mastery should be incorporated in her moves while her bare hands skills should be default.

And to think, I wanted to kill her off! Haha!

Next in the art department, Ricky has finished a different section of Origin Forest! This is the area that Sen roams. Looks spooky doesn’t it!

Michael has produced more infobook icons. These are some status effect healing items along with the tent, the new analyze, and some scrolls. I look at the new design for the analyze and I’m in awe! The scrolls came out exactly how I wanted them to too!

The assets are really coming together for me to work with!

The updated battle system is also on it’s way too, so stay tuned for that! Hopefully in the next update or the next after that, we’ll be able to show you guys a little sneak peek of it. We should be acquainted with the system by then.

I’ve been recreating a lot of stuff that I thought could come out better, like the scene that happens at Sen’s house after Jagen meets her. I can also say that I’ve officially moved on from the intro of the game!So yeah, progress is a little slow this month, but stuff is still getting done! This would not even be happening without you guys. Sometimes I still can’t believe it lol. Being able to work on our game is the best Christmas gift ever. Speaking of Christmas, before we go, I want to say happy holidays to everyone! πŸ˜€

– Whitney & Tyrell

More Stuff

Hey guys, this update was supposed to be posted last night, but we had a power outage in our area and while we were informed that it came back on in about an hour, it seemed like a lot of time that we were in the dark and we just ended up falling asleep lol.

Anyway, for the update. We have a few things that we want to show you! Progress is coming along very well on everything except for tiles and battlers which take a while to make and get right. Last update, I mentioned that we might need a change of style due to no one being available to mimic the style of tiles that we had. Well that was indeed the case, so right now, the tiles in the demo are officially placeholders. We’ve gotten a new team member named Leen to help us out on that front. So far we’ve got a couple of trees to show you for one of the areas of the game.

It’s a dead area, but she made them in green too, just in case. I know it’s not cool enough until you see it IN game, but we don’t have enough tiles to show it in action yet. I think it will look just fine once everything is in place!

Michael has been hard at work with more infobook art!

These are some more basic items, like oreno aura, mislet vial and a few status effect healing potions. Once again, I have to say the creativity put behind so many different potion bottles and vials is mind boggling. I personally think they are gorgeous!

We’ve gotten a few music tracks back from Mark as well. I’ll only show one though (I don’t want to spoil ALL of the music even though it is way too exciting to keep to myself!)

Behold one of our sci-fi themed areas: Dangerous Spaceship. Creative name for the song, I know :P. Our songs currently have no names. Mark will do that when the soundtrack is ready for release and after having played the full game to get a good feel for what the name should actually be.

Mark is currently reworking Sinara’s battle theme. I know a lot of people liked the original, so I really just want it to be a remake in his style, but of course with his own original twist.

I’ve been building new maps for the new desert location, Annox. We’ve talked about this area a few times in previous updates. Annox Desert is a HUGE area consisting of a palace, 2 villages, only one being in chapter 1, and an area called the sands which is the outskirts area where you can do some battling and exploring. Since I’m using placeholder graphics, I’d like to wait before I show it off because who knows, it might be something totally different when it is complete with the new tiles! I’ve also been doing some light coding, but I’ve mostly been trying to focus on moving the story along. Side quests will be the last thing I do.

Tyrell has been breezing through the spriting process when it comes to the smaller characters, but the battlers definitely take a ton of time to make and to make them right requires that extra eye (Me :D) which makes the process take even longer. While there is a template we can use for humans on the map, there’s no template we can use for our battlers. They have to be made original.

The next thing Ricky will be working on is the card template for the minigame.

With all of that said, I want to let you guys know that a lot of our team will be taking a vacation during December for holidays. So work on art assets like the above shown will be a little slow and we’ll have more to show on that in January! Until then, we’ll keep doing our part and we’ll have some things to show for ourselves during December.

Hope you enjoyed this update, don’t forget to join us on facebook and/or twitter! Check our website from time to time. We update it when we have new stuff to put up!

– Whitney & Tyrell

More News & Progress

So we have been off to a great start. I have been trying my best to fit in whatever time I could get between my job to get some spriting done and like I said in a previous update, Sen is my priority. Since she is the main focus in chapter one, she has to be the most fleshed out character. So we want to get her as complete as possible in all aspects before the month is done.

Sen

Face portrait
Face portrait

One of the big things I am focusing on with her is her battler sprites making transitions and having the sprites animations move as smooth as possible.

Battler Animations

Run transition
Run transition

Here you will see a transition I have been working on between the run and the stance. Making the sprite animations flow into each other in seamless animations will make a much more enjoyable experience. Presentation is very important to us and we are putting a lot of effort into it.

New run
New run
Old run
Old run

You can see the difference between the older and more recent animations here. With the added reliability of the funding I have been able to go back and redo a lot of Sen’s much older sprites. Through time, we have really learned a lot and now implementing those skills have really produced some great results.

Stance
Stance
New attack
New attack

We have been working on characterization and making the animations look more dynamic. Each character’s style of play will vary and having those attacks and animations look far more exciting than what you have seen in our demo has become a major goal. As you can see we have reworked Sen’s stance to have her hair and shirt move just a tad bit more for those who remember the one we showed during the kickstarter campaign.

I do not want to give away the entire animation library of sprites for each character so I will try to hold much more back in the future but still show you guys progress. πŸ™‚

Sprite Template
Sprite Template

I had also been working on a bunch of templates that we are using for NPCs. Male/female of larger and smaller characters as well as elderly characters are all done.

Along with the progressing the story, Whitney has been talking business with a lot of people and getting everyone prepared for the work ahead. We’ve learned that there’s really nobody who is able to replicate the style of our current tiles, so you may or may not see some changes in style, we are still talking about that.

As most of you know, we were talking about signing with a publisher before the kickstarter ended. Turns out the deal was a win for us! They have introduced us to many knowledgeable people and even got us connected to our new artist. He works on items specifically for the infobook. Michael Rookard!

He’s already completed some work for us. Take a look at it!

A few basic items
A few basic items

Ricky is currently working on the second wallpaper, which is in the same style except with the chapter 1 main villains. We have the sketch of that too and it looks like it is going to turn out great! Let’s see if you can recognize any of them from the sketch alone!

With that said, I think we are done for this update! I hope you guys enjoyed it! I look forward to giving you guys more news in another 2 weeks! (Yeah, I know we’ve been giving info in between, but we still want to stick to every 2 weeks :P)

– Whitney & Tyrell White

Wallpapers & More!

The Amira portrait is complete and you can read a little bit more about what she can do and her backstory. I mentioned a bit more about her in older updates but I think it is still pretty cool to read about her again.

The 1st of 3 wallpapers is complete! Ricky has done an amazing job and it is really cool to see all the playable characters in chapter one lined up in a single image. I think the pencils are simply amazing by itself and seeing it colored should be very inspiring.

You can not imagine how this feels to really get our game moving the way it has within the past couple of weeks. We are having a lot of fun working on everything. When this is done we will be sending this first one to all the backers who pledged $8 and up and we hope you enjoy it and add it to your rotation of badass wallpapers.

As far as the game is concerned our priority has been towards getting Sen’s part done. So I have been working on some battle sprites and some sprite improvements that I will show in our next update. I have been spending a good amount of time on her since last week and I can not wait to show you all what I have personally been up too. Aside from battlers I have been working on templates for NPCs, but my priority at the moment is battlers.

Whitney has been consistently working with the coders with two things.The trading card mini game and the battle system. The battle system is on its way as we are getting the combo system implemented and perfected. She has also made a very detailed mock-up of the card system, I’m not sure if she wants to share that with you guys to get a good idea of how that system will work but it’s really interesting.

We hope you all enjoyed this update. We are working towards a goal for the end of the month and hopefully we will have something grand to show you. I have recently gotten blasted with way more hours at my job than I expected (probably due to the holidays) which gives me a little less time than I would like to work on my craft, but I will not let that hold me back. It just gives me more money to put towards the game which makes everything much better.

Thanks again for all your support we really appreciate it. πŸ™‚

– Tyrell and Whitney White

Everything Is Coming Together!!

Amira's pencils
Amira’s pencils

So we have had an exciting and progressive week. We have contacted everyone we have doing commission work for us and soon the wallpapers will be available. Right now, Ricky has done the portrait for Amira. We wanted to do this first so we know what everyone looks like and have the characters finalized.

We are also looking into getting our trading card game done so we are doing the starting work on that system. The battle system is still the top priority so that is getting done too.

Mark, our musician, is off to making some brilliant compositions. I am happy to say that the album for chapter 1 will have over 20 tracks O_o. Whitney is really particular with the music for our game and it is as important to her as the gameplay itself.

We will soon be deleting our Steam greenlight entry because we will be working with a digital publishing company called Degica, who will get us on steam among other platforms. They have published a few games on Steam, gamestop.comΒ and Amazon. They will also be helping us with translating the game to japanese as well as doing some promotion.

This is a dream come true and I want to let you all know that we truly appreciate everything you have done and that we are off to a great start. We will try to do an update every 2 weeks no matter how big or small.

Thanks again,

-Tyrell and Whitney White

Final Hours

We are in the last 48 hours of our campaign and I would like to go over what would be considered a 60 day campaign. We have had some ups and downs through this whole process and we have shown nothing but resilience and determination to get this game going and in a polished and professional state. We would like to thank you all especially the ones who have backed us since 2012. We continued to develop and you have been there for the entire journey. Thank you so much and we are going to deliver you all a product worthy of all your generosity.Β 

Boss Design Contest

For those who do not know, we held a boss design contest for participants from just about everywhere we post our project. Our 1st place winner was Fred Green and he designed a very interesting character with a remarkable background. He is one of our backers and we are very proud to have this character in our game. You can find out more about her and other characters in our game by following the link in the picture.

We also designed thank you cards for just about everyone who participated in the contest. Although these are not the final designs we plan to add them into a fun and simple trading card game within our project. There are still some that I have to refine and finish, but this is a glimpse of what we have so far.

Cross Promotions

Through this time we also had the opportunity to cross promote with 2 other projects in a form that allowed cameos in game. Land of Eyas and Legena, both of which were completely funded just a couple of days ago. We found it to be a unique and fun opportunity and we plan to add them both to the card game.

Backer Created Content

I have had the opportunity to work with some backers on their in game rewards. I started with Steven on his NPC and so far he is coming out extremely well. I have some information on Fred’s NPC and boss and we should get to that soon. Even after the campaign is done, we can all still get together and discuss a lot of these ideas that surround this world and the fantastic politics and culture that exist within it. After all when you put your input into the characters, you are creating more depth and diversity in this world.

Steven Lee Potts NPC, Luth
Steven Lee Potts NPC, Luth

Streaming and progress

Towards the end of the campaign we streamed quite a bit. Mostly about our game and past projects. We talked about where the project is going and where it has come from. We talked about the games that inspired us and Whitney played a bit of Tomb Raider. We had fun and we learned things about our backers and they learned some stuff about us too. If you want to recap on what those things were, we uploaded the streams onto youtube for you to review.

Thanks to you all, but we are not yet done! We are very close to our goal with very little to go. With your help and your participation we can make a run to finish this campaign successfully. You have all been great and we could not ask for much better support than the support we are getting from you all, our backers. Let’s all share our project on all social media and let everyone know about our great game. If this is successful, we aim to bring you a very good RPG experience and some new and unexpected twist to a great gaming formula.

Thanks again,

Tyrell and Whitney White

Our 4th Kickstarter Pt. 20

With just 7 days left, we are really almost there. At the moment I am writing this, we only need 1,240 to make our goal! This is very exciting and we are truly ready for this. It is hard to think about the many times we have tried this, but as we have shown in our latest stream it has truly made a difference.

In our last stream we showed many old videos of our game in its multiple phases of development. You can see how far we have progressed over the years and what we felt we needed to do in order to get our game to the level it is at now.

I also want to thank everyone who came into the stream and helped us redesign the white wolf from it’s older design. I loved everyone’s suggestions. It really came out looking great. I am very happy that you all were interested in our creative process.

More News!

imgur post!

A very fantastic person on Reddit decided to give us a shout out by posting our project on Imgur. So far it has received a positive reception. If you guys can take a look at it and share it on your social media that would really help. He did a very fantastic presentation for us and I believe it could help out a lot!

Almost there!

This has been a fantastic journey. Over the last couple of years we have had some highs and lows, but this campaign is by far the highlight of everything. We have met and talked to some really great people, you guys have really invested your time with us and we are truly grateful. Now that we are so comfortable with streaming, we feel that we can hold weekly updates on whats going on with our project. After the game is funded we can also use our forum and our newsletter on our webpage to let you all know what is going on as well as the kickstarter updates as we have done in the past.

With this last week approaching we need your help more than ever! Share our project on facebook and twitter and any social media you can use to held spread the word. We appreciate all your help and we are ready to finish our project and get it in your hands as soon as possible. Thank you to everyone who is helping us accomplish our dreams, we are truly grateful.

From our family to yours, thank you!

– Tyrell and Whitney White

Our 4th Kickstarter Pt.11

Updated Demo, Reddit and more news.

Constant testing

So as the campaign goes on, we are also trying to get some more development done. Whitney has been hammering out some new issues that have come up during recent testing of the demo. We have seen things from streams and lets plays that are an issue, and we have been taken care of most of them. We want the game to be as bug free as possible, even in its current form we want players to have a smooth and enjoyable experience.

1.06 –

– Guarding is now working as it should. (Last update I just made it work, but now it works properly lol)

– Spamming the slice button gets Jagen stuck in that position forever has been FIXED.

– Jagen’s evasion pose is fixed now.

– Fixed tripling damage bug.

– Rebalancing of enemies damage values.

– Various tweaks.

– Fixed some menu mishaps.

Updated Demo

DR Reddit

We have just launched yet another Reddit thread. If you guys would like to help us in some conversation about the game we could gain some more attention and possibly more fans. I opened up a thread to openly talk about the game right now and what it could possibly be. With your help we can produce a much better game.

Don’t forget to share our project on twitter and facebook, it helps us get to our goal much faster!

Thanks again,

– Tyrell and Whitney White

More news
news