Celestial Tear: Demon's Revenge

Posts in the news category

Late Update

Hey everyone, we have been pretty quiet over the last couple of weeks mostly because we are working towards a predetermined goal. We have been hammering at our demo for the last couple of weeks due to a stream that made us work twice as hard on our game due to some of the missteps that we saw within in it. The good thing is that we have a pretty good demo and we are going to distribute it to our backer beta testers soon.

Presentation

We have had some pretty solid work done by Ricky over that time. He has been working on some of the character intros as well as the world map and hopefully we’ll see the complete versions soon. He has already done an excellent job as always.

Battle System Status

We have just a few more things to implement and test with our battle system, although it is almost ready to distribute and test for our backers we still have much more that we need to do as far as visuals and bug fixes.

Frost Bite

Frost Bite

We are pretty excited about the combos and the combo finishers. They add some real variety and excitement in the battle system, enough to hold your attention. As you go further into the game you will be able to unlock, upgrade and perform more combos to help keep you engaged and having fun throughout your gameplay.

Interactive objects are something that is in the game but we have yet to implement it. This is something else that will add a little more depth and variety in our system. As we have been playing our current build we realize that this could be used to make boss battles a little more strategic and add some variety in the ways you can defeat your enemies.

Game Release Date And Backer Rewards.

It is now April and most of the rewards were due last month. We do apologize for the delay. We now plan to release the game in the summer and we are in progress of getting the rest of the rewards as soon as possible. Our soundtrack for chapter one is nearly complete and we have over 24 tracks for it. We have a few motion comics in progress and we will be featured on steam when we launch. We have recently realized that some of our backers have yet to receive their wallpapers and we will send a message out individually to see if they had received it yet.

A big reason the game is being delayed is due to our production quality increasing, marketing and bringing our game up to industry standards. We apologize for the delay but we hope you will still enjoy the hard work and effort we are putting into this project.

– Thanks again, Tyrell and Whitney White

Mid-March Update

We are coming very close to releasing the demo, we have worked very hard pushing each other and arguing with each other to make sure everything fits our combined vision. We feel that we have something that everyone will really have fun with. This month has been very exciting and we are eager to get feedback on everything that we have. Be prepared to lend us your unbiased opinion and let us know how you feel about everything when it comes out.

We are first going to be streaming the demo on hitbox with the Average Giants on Monday the 23rd at 9PM EST. Come see us get some direct criticism and see what Indie Game Magazine has to say about our game. If you guys can come and lend us the support, we would really appreciate it. It is always a fun stream and both Nicks are really cool people and usually very nice.

One of the cool things that we are bringing to the table and that gives the battle backgrounds a bit more depth is adding some really solid animation. We have managed to get our animator, Chris Lewin, back on the job and he has produced some really solid results check it out!

Ricky is at it again and he has done some really cool art work. He’s interpreting our vision from my less than stellar story boards. He started working on the intros of the three main characters and so far, just looking at the first frame it is going to be epic!

How I feel about our project right now

We have learned a few things through these past few months about our game and what we really want to provide the players with. I think one of the most important things that we wanted to do as a developer is come up with something that is fun, engaging, and interesting. Then I believe somewhere beyond those lines we feel that we have a bit of a mature audience and we wanted to do something that would have meaning and a bit of social commentary without taking itself too seriously. At this point the game has sort of taken on its own identity and it is sort of developing into something that we would have never seen coming, it has matured into its own individual thing and like a parent to it’s children we are very proud of it. Our game is dark and a bit grim at times and we feel like we really can not help it. We think our game is perfect the way we are writing it and we really hope you all feel like it is too. I hope that our central message is interpreted properly and everyone is able to find enjoyment with something we put all our heart into.

To give just a little more insight into how we operate and what we are thinking when we are working on the game, we never had a sense that we want people to think of this game as something from their past like nostalgia, nor did we want to recreate the wheel. We have played and have been big fans of RPGs and games in general. Our first priority has been to balance every part of the game and I feel when one part of the game starts to look, sound, or even feel a bit better than the other, there is a tiny voice in the back of my mind that is letting me know that the other things just have to measure up. I think to myself how could this part be just as good and that is the tough part about making this game with all the great artists, musicians and minds working on this project. We want so badly for everything to come together. I really hope you all will like the effort that we put into this and we can not thank you all enough for giving us this opportunity on this platform to make a difference in our lives we are truly grateful to be able to do this and we could not have done it without every single one of you here.

Thanks so much everyone for you support. We really appreciate it!

-Tyrell and Whitney White

Big Plans For March

So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing our playable demo by the third week of March. We want to give you guys a little insight of what the demo will contain and how things have changed since our campaign up until now.

Demo News

The demo will be about an hour long depending on how you play it. It will be more or less an intro into the actual story and feature our main character. When we release the demo we are really going to be looking for some strong feedback, everything will be upgraded and we feel we can not make a great experience without your input. Our goal is to make a really great game, we want the game to do well commercially and critically.

Voice work

We have had some issues with the voice work for some of the characters in the demo. Most of that was due to some of the voices we rushed and acquired shortly before its release. Now we are going with our core and strongest group of voice actors for the next showcase. That would include Jalen K. Cassell, the voice of JagenCecilia Yus, who will voice Mioni and hopefully Amira, Echo Viridian as Sinara, and our newly acquired voice actress Danielle Mcrae who will be the new voice of Sen.

Sprite Work

We are wrapping up this month with a lot of great news and content. I have been working on Jagen again and I have been making his sprite look more like the image that Ricky has drawn. I have added more detail to his armor and upgraded his gauntlet to look more like Ricky’s detailed work.

Compare New and old

Compare New and old

Using this design I have been implementing it into Jagen’s combo animations and I really like how they look opposed to what they were before. This new version will be featured in the demo, so he will definitely have to look the best he can look.

Kick animation

Kick animation

I have also been working on some animations dealing with the character sprites such as climbing, jumping, bending down, and stance. Here is a small example of Sen’s in game map sprite.

Sen’s stance animation

We have enlisted some more on on tile sets over the past couple of weeks and the production has been fantastic! We have had some really talented people come along and the work they have produced along with our contracted spriter is amazing you are really going to enjoy what we have to offer as far as landscapes go.

New tiles

New tiles

Music

I firmly believe that we should have one of the best soundtracks for an indie game  this year. Mark continues to impress with his remakes of our older tracks. Jagen’s new battle theme may be one of the the best tracks he’s made so far. I personally think Jagen has all of the best music associated with him. I can not wait to hear you guys’ opinions on it.

“Sundering Volante”

The Full Game

We have plans to release the game in the near two to three months. That being said, I want to clarify what this game will feature and what may be left out as far as the first chapter goes. As you all should know, this game is going to be chapter 1 of a full length RPG experience. We aim to make the chapters at least between 14 and 17 hours. We have 3 playable characters, 8 areas in 4 locations, and a few secret ones too, all in the first chapter.  

What we may or may not be leaving out is an additional playable character and 3 more areas which would just take a little bit more time but could be added to the next chapter. We shall find out what we could do with that by the end of March.

Let us know how you feel about this as we want you all to feel like you are getting your pledge’s worth. We want everyone to feel satisfied with our game and their pledge so if you have any concerns at all please feel free to let us know! We are always willing to talk about it and we will respond promptly.

In Game Backer Rewards

We are currently in the process of getting the in game backer rewards for you guys and we would like to get the information for your boss or NPC if you have not yet given it to us yet. We will be contacting you throughout the month if we have not already done so. By the end of the month of March, everyone with the NPC or boss reward will be given a map of the main location. You will be able to choose a spot for your NPC to live. Some locations are not available in the first chapter so you will have the option to choose one of those locations to live as well if you are comfortable with waiting for your character to be put in the game. 

Thanks everyone for your support and we hope to impress you with our demo/beta in a few weeks.

-Tyrell and Whitney White

PS – Today was my birthday,  just to throw that out there. I could not have had a better time spending it working on the game with my wife. 🙂

Animations Galore!

Hey guys! This update is a bit late, but there were somethings I really wanted to show. I have been playing around with Spriter Pro and I was able to make a pretty fluid animation for Jynx’s stance. For a spriter, this program is very exciting for me and there are many things that you can do with it.

Debbie, another sprite artist I have working with me, did a great job on animating the arm as well as other key frames to animations that we have been working on together. She is really good in different forms of animation and her work challenges me to make my work much better.

Here is another animation of a minor enemy we worked on together.

In a previous update we were talking about getting our custom battle effects, we have been working with Oray Studios and they have produced some really cool stuff. They are really great to work with and are very efficient with time and production as they had completed them in a short time period.

 

We have an update on the battlesystem and we are excited to really get some more work completed on it. We have a small preview of the battle system and as you can see we went in a slightly different direction on the way you do combos. One of our backers Steven introduced us to Xenogears and we loved the way those combos were performed so we did our own variation on it. Thanks Steven! 🙂 We hope that you all will have fun with it as we plan to make it as fun as possible to go into battles. This is a very raw preview of it, as it does not have the effects that we showed earlier in this update as well as the proper hitsparks, timing, etc.

We are working to get a new demo/beta up in March and we are finalizing our end point for our project (at least for the 1st chapter). In March, we want to give everyone another chunk of gameplay like we had done in our previous demo. There will be a completely different portion of the game and you will definitely see the differences that we were able to produce with the funding. We are really eager and excited to get your feedback on what we have so far and we are working hard to make an engaging and interesting experience. One thing that we regretfully may not show is the card game, although it is being worked on we have a slight delay in it. It has made Yin pretty upset, but as you all know we have a pretty hard time letting things like that bring us down for long and we will take the positive and move on with that.

Thanks for checking out our updates everyone. We are doing pretty well and we really hope that you like what we will show you guys sometime in March.

-Tyrell and Whitney White

More Stuff

Hey guys, this update was supposed to be posted last night, but we had a power outage in our area and while we were informed that it came back on in about an hour, it seemed like a lot of time that we were in the dark and we just ended up falling asleep lol.

Anyway, for the update. We have a few things that we want to show you! Progress is coming along very well on everything except for tiles and battlers which take a while to make and get right. Last update, I mentioned that we might need a change of style due to no one being available to mimic the style of tiles that we had. Well that was indeed the case, so right now, the tiles in the demo are officially placeholders. We’ve gotten a new team member named Leen to help us out on that front. So far we’ve got a couple of trees to show you for one of the areas of the game.

It’s a dead area, but she made them in green too, just in case. I know it’s not cool enough until you see it IN game, but we don’t have enough tiles to show it in action yet. I think it will look just fine once everything is in place!

Michael has been hard at work with more infobook art!

These are some more basic items, like oreno aura, mislet vial and a few status effect healing potions. Once again, I have to say the creativity put behind so many different potion bottles and vials is mind boggling. I personally think they are gorgeous!

We’ve gotten a few music tracks back from Mark as well. I’ll only show one though (I don’t want to spoil ALL of the music even though it is way too exciting to keep to myself!)

Behold one of our sci-fi themed areas: Dangerous Spaceship. Creative name for the song, I know :P. Our songs currently have no names. Mark will do that when the soundtrack is ready for release and after having played the full game to get a good feel for what the name should actually be.

Mark is currently reworking Sinara’s battle theme. I know a lot of people liked the original, so I really just want it to be a remake in his style, but of course with his own original twist.

I’ve been building new maps for the new desert location, Annox. We’ve talked about this area a few times in previous updates. Annox Desert is a HUGE area consisting of a palace, 2 villages, only one being in chapter 1, and an area called the sands which is the outskirts area where you can do some battling and exploring. Since I’m using placeholder graphics, I’d like to wait before I show it off because who knows, it might be something totally different when it is complete with the new tiles! I’ve also been doing some light coding, but I’ve mostly been trying to focus on moving the story along. Side quests will be the last thing I do.

Tyrell has been breezing through the spriting process when it comes to the smaller characters, but the battlers definitely take a ton of time to make and to make them right requires that extra eye (Me :D) which makes the process take even longer. While there is a template we can use for humans on the map, there’s no template we can use for our battlers. They have to be made original.

The next thing Ricky will be working on is the card template for the minigame.

With all of that said, I want to let you guys know that a lot of our team will be taking a vacation during December for holidays. So work on art assets like the above shown will be a little slow and we’ll have more to show on that in January! Until then, we’ll keep doing our part and we’ll have some things to show for ourselves during December.

Hope you enjoyed this update, don’t forget to join us on facebook and/or twitter! Check our website from time to time. We update it when we have new stuff to put up!

– Whitney & Tyrell

Everything Is Coming Together!!

Amira's pencils

Amira’s pencils

So we have had an exciting and progressive week. We have contacted everyone we have doing commission work for us and soon the wallpapers will be available. Right now, Ricky has done the portrait for Amira. We wanted to do this first so we know what everyone looks like and have the characters finalized.

We are also looking into getting our trading card game done so we are doing the starting work on that system. The battle system is still the top priority so that is getting done too.

Mark, our musician, is off to making some brilliant compositions. I am happy to say that the album for chapter 1 will have over 20 tracks O_o. Whitney is really particular with the music for our game and it is as important to her as the gameplay itself.

We will soon be deleting our Steam greenlight entry because we will be working with a digital publishing company called Degica, who will get us on steam among other platforms. They have published a few games on Steam, gamestop.com and Amazon. They will also be helping us with translating the game to japanese as well as doing some promotion.

This is a dream come true and I want to let you all know that we truly appreciate everything you have done and that we are off to a great start. We will try to do an update every 2 weeks no matter how big or small.

Thanks again,

-Tyrell and Whitney White

Final Hours

We are in the last 48 hours of our campaign and I would like to go over what would be considered a 60 day campaign. We have had some ups and downs through this whole process and we have shown nothing but resilience and determination to get this game going and in a polished and professional state. We would like to thank you all especially the ones who have backed us since 2012. We continued to develop and you have been there for the entire journey. Thank you so much and we are going to deliver you all a product worthy of all your generosity. 

Boss Design Contest

For those who do not know, we held a boss design contest for participants from just about everywhere we post our project. Our 1st place winner was Fred Green and he designed a very interesting character with a remarkable background. He is one of our backers and we are very proud to have this character in our game. You can find out more about her and other characters in our game by following the link in the picture.

We also designed thank you cards for just about everyone who participated in the contest. Although these are not the final designs we plan to add them into a fun and simple trading card game within our project. There are still some that I have to refine and finish, but this is a glimpse of what we have so far.

Cross Promotions

Through this time we also had the opportunity to cross promote with 2 other projects in a form that allowed cameos in game. Land of Eyas and Legena, both of which were completely funded just a couple of days ago. We found it to be a unique and fun opportunity and we plan to add them both to the card game.

Backer Created Content

I have had the opportunity to work with some backers on their in game rewards. I started with Steven on his NPC and so far he is coming out extremely well. I have some information on Fred’s NPC and boss and we should get to that soon. Even after the campaign is done, we can all still get together and discuss a lot of these ideas that surround this world and the fantastic politics and culture that exist within it. After all when you put your input into the characters, you are creating more depth and diversity in this world.

Steven Lee Potts NPC, Luth

Steven Lee Potts NPC, Luth

Streaming and progress

Towards the end of the campaign we streamed quite a bit. Mostly about our game and past projects. We talked about where the project is going and where it has come from. We talked about the games that inspired us and Whitney played a bit of Tomb Raider. We had fun and we learned things about our backers and they learned some stuff about us too. If you want to recap on what those things were, we uploaded the streams onto youtube for you to review.

Thanks to you all, but we are not yet done! We are very close to our goal with very little to go. With your help and your participation we can make a run to finish this campaign successfully. You have all been great and we could not ask for much better support than the support we are getting from you all, our backers. Let’s all share our project on all social media and let everyone know about our great game. If this is successful, we aim to bring you a very good RPG experience and some new and unexpected twist to a great gaming formula.

Thanks again,

Tyrell and Whitney White

Our 4th Kickstarter Pt. 20

With just 7 days left, we are really almost there. At the moment I am writing this, we only need 1,240 to make our goal! This is very exciting and we are truly ready for this. It is hard to think about the many times we have tried this, but as we have shown in our latest stream it has truly made a difference.

In our last stream we showed many old videos of our game in its multiple phases of development. You can see how far we have progressed over the years and what we felt we needed to do in order to get our game to the level it is at now.

I also want to thank everyone who came into the stream and helped us redesign the white wolf from it’s older design. I loved everyone’s suggestions. It really came out looking great. I am very happy that you all were interested in our creative process.

More News!

imgur post!

A very fantastic person on Reddit decided to give us a shout out by posting our project on Imgur. So far it has received a positive reception. If you guys can take a look at it and share it on your social media that would really help. He did a very fantastic presentation for us and I believe it could help out a lot!

Almost there!

This has been a fantastic journey. Over the last couple of years we have had some highs and lows, but this campaign is by far the highlight of everything. We have met and talked to some really great people, you guys have really invested your time with us and we are truly grateful. Now that we are so comfortable with streaming, we feel that we can hold weekly updates on whats going on with our project. After the game is funded we can also use our forum and our newsletter on our webpage to let you all know what is going on as well as the kickstarter updates as we have done in the past.

With this last week approaching we need your help more than ever! Share our project on facebook and twitter and any social media you can use to held spread the word. We appreciate all your help and we are ready to finish our project and get it in your hands as soon as possible. Thank you to everyone who is helping us accomplish our dreams, we are truly grateful.

From our family to yours, thank you!

– Tyrell and Whitney White

Our 4th Kickstarter Pt.17

Physical Copy

We have officially reached the $3,000 funding mark and we want to celebrate that by adding a physical copy of the game to the Celebrity tier. Now we want to make it clear that this will be the complete edition of the game which will come at the end of 2015. This will be a kickstarter exclusive that will be signed by us with custom art by Ricky Gunawan. It will have the physical manual and we will cover the shipping.

The image is used to show is an example. The final copy will be for the platform of choice and available at that time. This is one of the only times you will be able to get a physical copy of the game and will be for limited editions only.

Streaming at 9:30 pm est. 

This stream will be a little different. I will be streaming some sprite art in action as well as showing you guys some of our MUGEN work that we have done in the past with the possibility of showing off some of my older work on RPG Maker. It will be fun and if I decide to show off that gosh awful game there will be laughs.

Our 4th Kickstarter Pt. 13

Publishing, Interview and more

Publishing

We have been in talks with a publisher who wants to help with the overall polish of the game. They are not funding us or anything, but I think as backers you all would like to know this information. We have always talked about publishing before. It is something that we were never really looking for because of legal reasons and to protect our IP. These guys are working with us to come up with some solutions and I’m hoping they could use their network to get the rest of the funding that we would need, if we do decide to partner with them.

We do not want to mention the publisher until we are completely sure we are doing business with them.

rpgwatch-logo

We have had a really fun interview at RPGWatch. We talk about using our current engine, how we formed our company and the plans we have for the game. We even go over some of the systems in the game a bit deeper than we expressed at other places. Give it a look, I think it is a pretty good read.
2 Weeks Left!!!

We are almost at the official half way mark of our campaign. We need as much help as possible. It feels really good to get where we are right now, but we really have to make some moves. We are on twitter, facebook and reddit trying to spread the word, but we need your help too.

Please share our project. It only helps get our project into more eyes and that gets us more funding!

– Whitney & Tyrell White