Demon's Revenge

Posts in the infobook items category

Hey everyone!

Today we have a new update for you, but before we continue with that we just want to congratulate Ricky, our main artist, on his new baby!

Now on to the update!

We’ve been hard at work over the past 2 weeks working on the game’s story, making progress on battlers among other things. Tyrell has been going non stop on the battlers and is currently working on our resident martial artist, Amira! She’s gotten a revamped stance removing the staff since she is a weapon master. We felt that the weapon mastery should be incorporated in her moves while her bare hands skills should be default.

And to think, I wanted to kill her off! Haha!

Next in the art department, Ricky has finished a different section of Origin Forest! This is the area that Sen roams. Looks spooky doesn’t it!

Michael has produced more infobook icons. These are some status effect healing items along with the tent, the new analyze, and some scrolls. I look at the new design for the analyze and I’m in awe! The scrolls came out exactly how I wanted them to too!

The assets are really coming together for me to work with!

The updated battle system is also on it’s way too, so stay tuned for that! Hopefully in the next update or the next after that, we’ll be able to show you guys a little sneak peek of it. We should be acquainted with the system by then.

I’ve been recreating a lot of stuff that I thought could come out better, like the scene that happens at Sen’s house after Jagen meets her. I can also say that I’ve officially moved on from the intro of the game!So yeah, progress is a little slow this month, but stuff is still getting done! This would not even be happening without you guys. Sometimes I still can’t believe it lol. Being able to work on our game is the best Christmas gift ever. Speaking of Christmas, before we go, I want to say happy holidays to everyone! 😀

– Whitney & Tyrell

More Stuff

Hey guys, this update was supposed to be posted last night, but we had a power outage in our area and while we were informed that it came back on in about an hour, it seemed like a lot of time that we were in the dark and we just ended up falling asleep lol.

Anyway, for the update. We have a few things that we want to show you! Progress is coming along very well on everything except for tiles and battlers which take a while to make and get right. Last update, I mentioned that we might need a change of style due to no one being available to mimic the style of tiles that we had. Well that was indeed the case, so right now, the tiles in the demo are officially placeholders. We’ve gotten a new team member named Leen to help us out on that front. So far we’ve got a couple of trees to show you for one of the areas of the game.

It’s a dead area, but she made them in green too, just in case. I know it’s not cool enough until you see it IN game, but we don’t have enough tiles to show it in action yet. I think it will look just fine once everything is in place!

Michael has been hard at work with more infobook art!

These are some more basic items, like oreno aura, mislet vial and a few status effect healing potions. Once again, I have to say the creativity put behind so many different potion bottles and vials is mind boggling. I personally think they are gorgeous!

We’ve gotten a few music tracks back from Mark as well. I’ll only show one though (I don’t want to spoil ALL of the music even though it is way too exciting to keep to myself!)

Behold one of our sci-fi themed areas: Dangerous Spaceship. Creative name for the song, I know :P. Our songs currently have no names. Mark will do that when the soundtrack is ready for release and after having played the full game to get a good feel for what the name should actually be.

Mark is currently reworking Sinara’s battle theme. I know a lot of people liked the original, so I really just want it to be a remake in his style, but of course with his own original twist.

I’ve been building new maps for the new desert location, Annox. We’ve talked about this area a few times in previous updates. Annox Desert is a HUGE area consisting of a palace, 2 villages, only one being in chapter 1, and an area called the sands which is the outskirts area where you can do some battling and exploring. Since I’m using placeholder graphics, I’d like to wait before I show it off because who knows, it might be something totally different when it is complete with the new tiles! I’ve also been doing some light coding, but I’ve mostly been trying to focus on moving the story along. Side quests will be the last thing I do.

Tyrell has been breezing through the spriting process when it comes to the smaller characters, but the battlers definitely take a ton of time to make and to make them right requires that extra eye (Me :D) which makes the process take even longer. While there is a template we can use for humans on the map, there’s no template we can use for our battlers. They have to be made original.

The next thing Ricky will be working on is the card template for the minigame.

With all of that said, I want to let you guys know that a lot of our team will be taking a vacation during December for holidays. So work on art assets like the above shown will be a little slow and we’ll have more to show on that in January! Until then, we’ll keep doing our part and we’ll have some things to show for ourselves during December.

Hope you enjoyed this update, don’t forget to join us on facebook and/or twitter! Check our website from time to time. We update it when we have new stuff to put up!

– Whitney & Tyrell