Celestial Tear: Demon's Revenge

Posts in the demo category

Big Plans For March

So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing our playable demo by the third week of March. We want to give you guys a little insight of what the demo will contain and how things have changed since our campaign up until now.

Demo News

The demo will be about an hour long depending on how you play it. It will be more or less an intro into the actual story and feature our main character. When we release the demo we are really going to be looking for some strong feedback, everything will be upgraded and we feel we can not make a great experience without your input. Our goal is to make a really great game, we want the game to do well commercially and critically.

Voice work

We have had some issues with the voice work for some of the characters in the demo. Most of that was due to some of the voices we rushed and acquired shortly before its release. Now we are going with our core and strongest group of voice actors for the next showcase. That would include Jalen K. Cassell, the voice of JagenCecilia Yus, who will voice Mioni and hopefully Amira, Echo Viridian as Sinara, and our newly acquired voice actress Danielle Mcrae who will be the new voice of Sen.

Sprite Work

We are wrapping up this month with a lot of great news and content. I have been working on Jagen again and I have been making his sprite look more like the image that Ricky has drawn. I have added more detail to his armor and upgraded his gauntlet to look more like Ricky’s detailed work.

Compare New and old
Compare New and old

Using this design I have been implementing it into Jagen’s combo animations and I really like how they look opposed to what they were before. This new version will be featured in the demo, so he will definitely have to look the best he can look.

Kick animation
Kick animation

I have also been working on some animations dealing with the character sprites such as climbing, jumping, bending down, and stance. Here is a small example of Sen’s in game map sprite.

Sen’s stance animation

We have enlisted some more on on tile sets over the past couple of weeks and the production has been fantastic! We have had some really talented people come along and the work they have produced along with our contracted spriter is amazing you are really going to enjoy what we have to offer as far as landscapes go.

New tiles
New tiles

Music

I firmly believe that we should have one of the best soundtracks for an indie game  this year. Mark continues to impress with his remakes of our older tracks. Jagen’s new battle theme may be one of the the best tracks he’s made so far. I personally think Jagen has all of the best music associated with him. I can not wait to hear you guys’ opinions on it.

“Sundering Volante”

The Full Game

We have plans to release the game in the near two to three months. That being said, I want to clarify what this game will feature and what may be left out as far as the first chapter goes. As you all should know, this game is going to be chapter 1 of a full length RPG experience. We aim to make the chapters at least between 14 and 17 hours. We have 3 playable characters, 8 areas in 4 locations, and a few secret ones too, all in the first chapter.  

What we may or may not be leaving out is an additional playable character and 3 more areas which would just take a little bit more time but could be added to the next chapter. We shall find out what we could do with that by the end of March.

Let us know how you feel about this as we want you all to feel like you are getting your pledge’s worth. We want everyone to feel satisfied with our game and their pledge so if you have any concerns at all please feel free to let us know! We are always willing to talk about it and we will respond promptly.

In Game Backer Rewards

We are currently in the process of getting the in game backer rewards for you guys and we would like to get the information for your boss or NPC if you have not yet given it to us yet. We will be contacting you throughout the month if we have not already done so. By the end of the month of March, everyone with the NPC or boss reward will be given a map of the main location. You will be able to choose a spot for your NPC to live. Some locations are not available in the first chapter so you will have the option to choose one of those locations to live as well if you are comfortable with waiting for your character to be put in the game. 

Thanks everyone for your support and we hope to impress you with our demo/beta in a few weeks.

-Tyrell and Whitney White

PS – Today was my birthday,  just to throw that out there. I could not have had a better time spending it working on the game with my wife. 🙂

Animations Galore!

Hey guys! This update is a bit late, but there were somethings I really wanted to show. I have been playing around with Spriter Pro and I was able to make a pretty fluid animation for Jynx’s stance. For a spriter, this program is very exciting for me and there are many things that you can do with it.

Debbie, another sprite artist I have working with me, did a great job on animating the arm as well as other key frames to animations that we have been working on together. She is really good in different forms of animation and her work challenges me to make my work much better.

Here is another animation of a minor enemy we worked on together.

In a previous update we were talking about getting our custom battle effects, we have been working with Oray Studios and they have produced some really cool stuff. They are really great to work with and are very efficient with time and production as they had completed them in a short time period.

 

We have an update on the battlesystem and we are excited to really get some more work completed on it. We have a small preview of the battle system and as you can see we went in a slightly different direction on the way you do combos. One of our backers Steven introduced us to Xenogears and we loved the way those combos were performed so we did our own variation on it. Thanks Steven! 🙂 We hope that you all will have fun with it as we plan to make it as fun as possible to go into battles. This is a very raw preview of it, as it does not have the effects that we showed earlier in this update as well as the proper hitsparks, timing, etc.

We are working to get a new demo/beta up in March and we are finalizing our end point for our project (at least for the 1st chapter). In March, we want to give everyone another chunk of gameplay like we had done in our previous demo. There will be a completely different portion of the game and you will definitely see the differences that we were able to produce with the funding. We are really eager and excited to get your feedback on what we have so far and we are working hard to make an engaging and interesting experience. One thing that we regretfully may not show is the card game, although it is being worked on we have a slight delay in it. It has made Yin pretty upset, but as you all know we have a pretty hard time letting things like that bring us down for long and we will take the positive and move on with that.

Thanks for checking out our updates everyone. We are doing pretty well and we really hope that you like what we will show you guys sometime in March.

-Tyrell and Whitney White

Our 4th Kickstarter Pt.11

Updated Demo, Reddit and more news.

Constant testing

So as the campaign goes on, we are also trying to get some more development done. Whitney has been hammering out some new issues that have come up during recent testing of the demo. We have seen things from streams and lets plays that are an issue, and we have been taken care of most of them. We want the game to be as bug free as possible, even in its current form we want players to have a smooth and enjoyable experience.

1.06 –

– Guarding is now working as it should. (Last update I just made it work, but now it works properly lol)

– Spamming the slice button gets Jagen stuck in that position forever has been FIXED.

– Jagen’s evasion pose is fixed now.

– Fixed tripling damage bug.

– Rebalancing of enemies damage values.

– Various tweaks.

– Fixed some menu mishaps.

Updated Demo

DR Reddit

We have just launched yet another Reddit thread. If you guys would like to help us in some conversation about the game we could gain some more attention and possibly more fans. I opened up a thread to openly talk about the game right now and what it could possibly be. With your help we can produce a much better game.

Don’t forget to share our project on twitter and facebook, it helps us get to our goal much faster!

Thanks again,

– Tyrell and Whitney White

More news
news

Kickstarter Third Strike!

Through a lot of preparing, research and whatever time we have had to develop, we have decided to relaunch our Kickstarter campaign. We will be doing this on September 2nd.

We feel it is the right time. If we wait any longer, it will significantly hinder our plans to finish the game by the second quarter of 2015. We have worked whatever time we have had into our project and we need the time and resources to move forward with our project. (more…)

Our First Demo

We’ve finally finished the first part of the demo and we are needing some feedback. We added a bunch more than we thought we would and there’s STILL stuff that we left out due to the fact that we were already behind on time with the other stuff that we added. There’s a few secret areas and I want to know who can explore enough to find it all! The demo is about an hour long when you do everything, otherwise you can blast through it in about 15 minutes. Some of the voice acting that we got are kind of last minute because the 2 people testing the game told us of how bad the quality was of a few of our actors. We did not want to put it out with the bad quality actors. Although the acting was great, the mics were just not up to par.

We also had to iron out a few bugs in the game that we found, shrink file size, and make sure that only the files we were using were included so you guys don’t get a gig download lol. Some bugs, I could not fix, these are mentioned in the read me file. Overall this week had been pretty fun, but also kind of stressful for me due to me wanting everything to be perfect, but I know that’s not possible with anything. Every time I played through it I found a new mistake. I’m honestly still scared to know that I may have missed a few o_O, but I am still happy to know that the game is out there for everyone to play and I’m totally looking forward to pt 2 of the demo which will really get the story started. Think of this part as a tutorial.

 

Download Celestial Tear: Demon’s Revenge Demo