Demon's Revenge

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Mid-March Update

We are coming very close to releasing the demo, we have worked very hard pushing each other and arguing with each other to make sure everything fits our combined vision. We feel that we have something that everyone will really have fun with. This month has been very exciting and we are eager to get feedback on everything that we have. Be prepared to lend us your unbiased opinion and let us know how you feel about everything when it comes out.

We are first going to be streaming the demo on hitbox with the Average Giants on Monday the 23rd at 9PM EST. Come see us get some direct criticism and see what Indie Game Magazine has to say about our game. If you guys can come and lend us the support, we would really appreciate it. It is always a fun stream and both Nicks are really cool people and usually very nice.

One of the cool things that we are bringing to the table and that gives the battle backgrounds a bit more depth is adding some really solid animation. We have managed to get our animator, Chris Lewin, back on the job and he has produced some really solid results check it out!

Ricky is at it again and he has done some really cool art work. He’s interpreting our vision from my less than stellar story boards. He started working on the intros of the three main characters and so far, just looking at the first frame it is going to be epic!

How I feel about our project right now

We have learned a few things through these past few months about our game and what we really want to provide the players with. I think one of the most important things that we wanted to do as a developer is come up with something that is fun, engaging, and interesting. Then I believe somewhere beyond those lines we feel that we have a bit of a mature audience and we wanted to do something that would have meaning and a bit of social commentary without taking itself too seriously. At this point the game has sort of taken on its own identity and it is sort of developing into something that we would have never seen coming, it has matured into its own individual thing and like a parent to it’s children we are very proud of it. Our game is dark and a bit grim at times and we feel like we really can not help it. We think our game is perfect the way we are writing it and we really hope you all feel like it is too. I hope that our central message is interpreted properly and everyone is able to find enjoyment with something we put all our heart into.

To give just a little more insight into how we operate and what we are thinking when we are working on the game, we never had a sense that we want people to think of this game as something from their past like nostalgia, nor did we want to recreate the wheel. We have played and have been big fans of RPGs and games in general. Our first priority has been to balance every part of the game and I feel when one part of the game starts to look, sound, or even feel a bit better than the other, there is a tiny voice in the back of my mind that is letting me know that the other things just have to measure up. I think to myself how could this part be just as good and that is the tough part about making this game with all the great artists, musicians and minds working on this project. We want so badly for everything to come together. I really hope you all will like the effort that we put into this and we can not thank you all enough for giving us this opportunity on this platform to make a difference in our lives we are truly grateful to be able to do this and we could not have done it without every single one of you here.

Thanks so much everyone for you support. We really appreciate it!

-Tyrell and Whitney White

If you did not catch it, we recently had a an interview with reaxxion.com. We had a really great time with the interview and we hope you enjoy it. I really loved the interview and the blurb that he wrote at the beginning was insightful. We are happy that he felt our project was competent enough to write about it.

Music

The last two weeks have been really great with development. Mark has made some really great music. The stuff he has recently composed really captures the the essence of what we want to interpret to everyone and it’s really exciting to get things going. These pieces are important to the story and its something we want you all to experience in the game first. I feel like he is making the best soundtrack for our game and it is really exciting to hear every new piece.

More Art

Ricky is still doing his thing, making battle backgrounds. He is currently working and getting a lot done as usual. Here is a sketch of his current work in progress.

 Spriter Pro

So I have had my eye on this program called Spriter Pro for some time now and I have to say this is my new favorite program. I have been able to make some really solid animations with a lot less spriting. Although our main humanoid characters will be sprited the traditional way this program makes a way to animate some really big enemies like the ones we planned with efficiency and quality.

The first thing I sprited was a mechanical creature that we are creating for an undisclosed area. I think you will see how well we were able to animate it and for a first attempt at the program, I do not think it was that bad.

Although we can make many more frames of animations we are limiting them as we do not want to overload the program with thousands of frames per animation, but we could if we really wanted to make the game lag like crazy lol.

Resized
Resized

I have recently been animating the white wolf which we all worked on together during the campaign. The program actually has a method to either save the pixel work or smooth it out. Now we are between which version that we would want to use.

Pixel
Pixel
Smooth
Smooth

These are still somewhat rough animations as the heads would need to change and animate a bit more and I enlarged them so you can see how different they are. We would really like you guys opinions on this as we would like to know which version you all would prefer. We feel it’s better to ask the people who are definitely going to be playing, you guys collectively can help answer the question of what you would like to see.

Pixel
Pixel
Smooth
Smooth

We finally found an animator that is going to be making custom visual effects for skills and abilities and we hope to show you more news on that soon. I’ve also acquired a little help to make the main playable characters and bosses much more dynamic and diverse. Her name is Debbie Ekberg and she has already shown she has a lot of talent and skills to bring to our game.

My sprite
My sprite
Debbie's Animation
Debbie’s Animation

 Selling T-shirts

We have been playing around with the idea of selling t-shirts to gather some more funding for some small additions to our project. We want to ask you guys if you think it’s a good idea. We want to go to Ricky and with your help, come up with a cool design that you all will like. Let us know in the comments what you think and you can help us brainstorm some killer ideas for it.

By the way, Whitney has just finished changing the forum software and updating it. It’s been inactive for a bit, but we are still around checking it almost everyday. Previous members who we KNOW are real have been migrated here. Posts have been copied, but not post times, so please ignore that stuff. It’s all going to say the same date/time. Those that have been migrated here, please make a new password. When migrating the members, Whitney gave you all a password manually, so she knows it.

http://whiteguardianstudios.com/forums/index.php

Thanks for reading this update we are really excited about February and the work that we have ahead of us.

Best,

Tyrell and Whitney White

Progress & Questions

Hi guys,

Great news. Everything is back on track when it comes to everyone working on the game. We’ve got a lot more infobook items, more sprites, a background, more story… I love the progress that me and our team are making.

Ricky just pulled another fast one on us with a battle background. Check out the sewers. I don’t want to say too much about this place, but just know that it is dangerous and it will have puzzles!

Mark is picking up the pace when it comes to music. He’s just finished a sad and intense track for one of the scenes in the game. Next he’s working on Jagen’s battle theme. There will be a lot of battle themes in the game mainly because I love music! We plan on giving the player the option of choosing battle music, but of course bosses and cutscene battles will have their own special songs. (Yeah, that includes you guys bosses which I can’t wait to get to!)

In a couple of days, I’ll be remapping some of the forest with the new tiles that Leen has done. Lot of wood, lot of deadness. Sen’s part of the forest is really one of the most depressing places I’ve ever seen. Really sets the atmosphere for her story.

Michael is really pumping out these infobook items, currently working on some crafting/loot stuff. There’s so many, but I’m going to leave you these three. Here goes some slime, an enemy claw, and some shrooms!

Tyrell is keeping his focus on battlers for now. He’s been working on some of the desert creatures. Reworking the crow’s sprites and fixing some animation on the cactabus, our resident living and moving cactus. Scorpon has also been revamped to be leaner and better with a more creative look.

I’ve been working on some dialogue… Most of it is serious, but I try to throw in some light moments to keep some balance. I’m not good with comedy or anything like that, but I’m trying. When we’re in beta, I can only hope someone can tell me if I’m being more cheesy than funny 😀

I haven’t had a chance to test the platforming elements, but the code is done. It will be more about timing than location precision since it will keep to being tile based and I think I’m ok with that. I guess we’ll see once it’s in game.

In the midst of all of that good news, we do have some bad news. The battle system is being delayed again. To be fair it’s a big system and we’ve made some pretty significant changes along the way. It may be a setback, but we are determined to get it how we want it, how we envisioned it.

We have some real questions for you guys. We want to give you guys as much information as possible, but do you think we are showing too much and leaving no surprises? We love showing you our progress, but never thought about these things until now. All of the eye candy, locations, the characters being introduced, sprites, infobook stuff… Do you think it’s too much to show?

– Whitney & Tyrell White

Hey everyone!

Today we have a new update for you, but before we continue with that we just want to congratulate Ricky, our main artist, on his new baby!

Now on to the update!

We’ve been hard at work over the past 2 weeks working on the game’s story, making progress on battlers among other things. Tyrell has been going non stop on the battlers and is currently working on our resident martial artist, Amira! She’s gotten a revamped stance removing the staff since she is a weapon master. We felt that the weapon mastery should be incorporated in her moves while her bare hands skills should be default.

And to think, I wanted to kill her off! Haha!

Next in the art department, Ricky has finished a different section of Origin Forest! This is the area that Sen roams. Looks spooky doesn’t it!

Michael has produced more infobook icons. These are some status effect healing items along with the tent, the new analyze, and some scrolls. I look at the new design for the analyze and I’m in awe! The scrolls came out exactly how I wanted them to too!

The assets are really coming together for me to work with!

The updated battle system is also on it’s way too, so stay tuned for that! Hopefully in the next update or the next after that, we’ll be able to show you guys a little sneak peek of it. We should be acquainted with the system by then.

I’ve been recreating a lot of stuff that I thought could come out better, like the scene that happens at Sen’s house after Jagen meets her. I can also say that I’ve officially moved on from the intro of the game!So yeah, progress is a little slow this month, but stuff is still getting done! This would not even be happening without you guys. Sometimes I still can’t believe it lol. Being able to work on our game is the best Christmas gift ever. Speaking of Christmas, before we go, I want to say happy holidays to everyone! 😀

– Whitney & Tyrell