Celestial Tear: Demon's Revenge

Posts in the backer made category

Big Plans For March

So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing our playable demo by the third week of March. We want to give you guys a little insight of what the demo will contain and how things have changed since our campaign up until now.

Demo News

The demo will be about an hour long depending on how you play it. It will be more or less an intro into the actual story and feature our main character. When we release the demo we are really going to be looking for some strong feedback, everything will be upgraded and we feel we can not make a great experience without your input. Our goal is to make a really great game, we want the game to do well commercially and critically.

Voice work

We have had some issues with the voice work for some of the characters in the demo. Most of that was due to some of the voices we rushed and acquired shortly before its release. Now we are going with our core and strongest group of voice actors for the next showcase. That would include Jalen K. Cassell, the voice of JagenCecilia Yus, who will voice Mioni and hopefully Amira, Echo Viridian as Sinara, and our newly acquired voice actress Danielle Mcrae who will be the new voice of Sen.

Sprite Work

We are wrapping up this month with a lot of great news and content. I have been working on Jagen again and I have been making his sprite look more like the image that Ricky has drawn. I have added more detail to his armor and upgraded his gauntlet to look more like Ricky’s detailed work.

Compare New and old
Compare New and old

Using this design I have been implementing it into Jagen’s combo animations and I really like how they look opposed to what they were before. This new version will be featured in the demo, so he will definitely have to look the best he can look.

Kick animation
Kick animation

I have also been working on some animations dealing with the character sprites such as climbing, jumping, bending down, and stance. Here is a small example of Sen’s in game map sprite.

Sen’s stance animation

We have enlisted some more on on tile sets over the past couple of weeks and the production has been fantastic! We have had some really talented people come along and the work they have produced along with our contracted spriter is amazing you are really going to enjoy what we have to offer as far as landscapes go.

New tiles
New tiles

Music

I firmly believe that we should have one of the best soundtracks for an indie game  this year. Mark continues to impress with his remakes of our older tracks. Jagen’s new battle theme may be one of the the best tracks he’s made so far. I personally think Jagen has all of the best music associated with him. I can not wait to hear you guys’ opinions on it.

“Sundering Volante”

The Full Game

We have plans to release the game in the near two to three months. That being said, I want to clarify what this game will feature and what may be left out as far as the first chapter goes. As you all should know, this game is going to be chapter 1 of a full length RPG experience. We aim to make the chapters at least between 14 and 17 hours. We have 3 playable characters, 8 areas in 4 locations, and a few secret ones too, all in the first chapter.  

What we may or may not be leaving out is an additional playable character and 3 more areas which would just take a little bit more time but could be added to the next chapter. We shall find out what we could do with that by the end of March.

Let us know how you feel about this as we want you all to feel like you are getting your pledge’s worth. We want everyone to feel satisfied with our game and their pledge so if you have any concerns at all please feel free to let us know! We are always willing to talk about it and we will respond promptly.

In Game Backer Rewards

We are currently in the process of getting the in game backer rewards for you guys and we would like to get the information for your boss or NPC if you have not yet given it to us yet. We will be contacting you throughout the month if we have not already done so. By the end of the month of March, everyone with the NPC or boss reward will be given a map of the main location. You will be able to choose a spot for your NPC to live. Some locations are not available in the first chapter so you will have the option to choose one of those locations to live as well if you are comfortable with waiting for your character to be put in the game. 

Thanks everyone for your support and we hope to impress you with our demo/beta in a few weeks.

-Tyrell and Whitney White

PS – Today was my birthday,  just to throw that out there. I could not have had a better time spending it working on the game with my wife. 🙂

Final Hours

We are in the last 48 hours of our campaign and I would like to go over what would be considered a 60 day campaign. We have had some ups and downs through this whole process and we have shown nothing but resilience and determination to get this game going and in a polished and professional state. We would like to thank you all especially the ones who have backed us since 2012. We continued to develop and you have been there for the entire journey. Thank you so much and we are going to deliver you all a product worthy of all your generosity. 

Boss Design Contest

For those who do not know, we held a boss design contest for participants from just about everywhere we post our project. Our 1st place winner was Fred Green and he designed a very interesting character with a remarkable background. He is one of our backers and we are very proud to have this character in our game. You can find out more about her and other characters in our game by following the link in the picture.

We also designed thank you cards for just about everyone who participated in the contest. Although these are not the final designs we plan to add them into a fun and simple trading card game within our project. There are still some that I have to refine and finish, but this is a glimpse of what we have so far.

Cross Promotions

Through this time we also had the opportunity to cross promote with 2 other projects in a form that allowed cameos in game. Land of Eyas and Legena, both of which were completely funded just a couple of days ago. We found it to be a unique and fun opportunity and we plan to add them both to the card game.

Backer Created Content

I have had the opportunity to work with some backers on their in game rewards. I started with Steven on his NPC and so far he is coming out extremely well. I have some information on Fred’s NPC and boss and we should get to that soon. Even after the campaign is done, we can all still get together and discuss a lot of these ideas that surround this world and the fantastic politics and culture that exist within it. After all when you put your input into the characters, you are creating more depth and diversity in this world.

Steven Lee Potts NPC, Luth
Steven Lee Potts NPC, Luth

Streaming and progress

Towards the end of the campaign we streamed quite a bit. Mostly about our game and past projects. We talked about where the project is going and where it has come from. We talked about the games that inspired us and Whitney played a bit of Tomb Raider. We had fun and we learned things about our backers and they learned some stuff about us too. If you want to recap on what those things were, we uploaded the streams onto youtube for you to review.

Thanks to you all, but we are not yet done! We are very close to our goal with very little to go. With your help and your participation we can make a run to finish this campaign successfully. You have all been great and we could not ask for much better support than the support we are getting from you all, our backers. Let’s all share our project on all social media and let everyone know about our great game. If this is successful, we aim to bring you a very good RPG experience and some new and unexpected twist to a great gaming formula.

Thanks again,

Tyrell and Whitney White

So I am nearly done with Luth’s card although I have some more things I need to tighten up. I like his story and his output on the things that are happening in the world of Hasphal. He will be a great addition to our game and we would like to thank Steven Lee Potts for his participation in letting us design his NPC. If anyone else wants their npc designed who pledged for the noble tier, please let me know I will be more than happy to get it done for you.

We are going to start streaming our game for you guys. We are also thinking about streaming some games that have been inspirations for CT: DR. Games like Tomb Raider, Suikoden 2, and Final Fantasy 8. We would like to let you guys know how we have come up with our ideas for what we have now and give a bit more of a synopsis on what we plan for the future of our game. If you can not catch the streams we’ll be sure to upload it for you once we are able to.

Just 2 weeks left! I am very excited and very nervous about it. We have come this far and I would really hate to lose the progress that we had with this campaign. We are still doing all the things we need to do in order to move forward. The good thing is we have less than half of our goal to go.

Don’t forget to share our project on facebook and twitter.

Thank you everyone,

-Tyrell and Whitney White

Backer NPC, Luth

We have had a chance to work with backers on their NPC characters. The one that we are going to present in this update is a character by the name of Luth.

Luth
Luth

When he was younger, he was captured along with a few of his friends. When they were rounded up by the group of soldiers, they were tortured and beaten just for the amusement of the men. As the night carried on and the men had more drinks in them, they started making him and his friends fight, though the jehts were not given weapons and the soldiers fought with them. After watching most of his friends fall, he stopped remembering things and only came to a short distance away from the camp. His tattered clothes soaked in blood, but most of it was not his even though he did have a few nasty cuts of his own.

His outlook: Despite what happened to him, he feels he’s seen the demon in both humans and his own people. Neither of them are really all that different, they’re all just afraid and they need something to blame for that fear. So the humans blame the jehts and the jehts blame the humans.

Luth's over world sprite
Luth’s over world sprite

I had some fun spriting Luth. I think he has a great design and back story. We would of course be making him a character in the card game and doing a full sprite of him. I just wanted you all to have a look at some of the backers creations. This is not the final design as Steven may want some changes to the over-world sprite.

We are nearly at the half way point of our campaign! We are past our half way funding point and with less than $2,000 left to go! I know we have a good chance at making our goal. We have had some great discussion on Reddit and we would love for more of you to join us.

Please share our project on Twitter and Facebook. We have so much time left and so small of a goal to go. Thank you everyone for your support we can do it!