Demon's Revenge
We were pleasantly surprised recently when we found an article about our game online through one of our analytics programs and thought wow, we should share this on our site. So we made a section for any articles, reviews, videos, or art made about the game by our fans, journalists or anyone else.

If you happen to write an article about us or the game please send us an email or something so we can include it here! Any website big or small!


Interview With The Creators Of Demon’s Revenge
Jay Sherman from Reaxxion, January 22, 2015

“The husband and wife duo (Tyrell and Whitney) aren’t idealistic manchildren using trustfund money to build a pipe dream. Whitney has taken game degree classes while Tyrell handles the art direction.”


CT: Demon’s Revenge – A 16bit RPG that’s DRM free
Yarow12, a user from IMGUR, October 25, 2014

“Yep, this is a comic book inspired RPG.”

Another Castle

Jay Blackwell from Another Castle, October 22, 2014

The game boasts an array of distinctive and promising features. To begin with, the game is a nostalgic callback to the fondly remembered 16-bit era RPGs. Further, the cut scenes in the game are given a unique spin by presenting them through the use of a motion comic framework. This allows Celestial Tear a more precise way of communicating its cut scenes.

RPG Watch

CT: Demon’s Revenge Interview
Kevin Couchpotato from RPG Watch, October 17, 2014

We did a long informative interview with RPG Watch! Check it out here!


CT: Demon’s Revenge Combines 16-Bit RPG With Classic Capcom Arcade Games
Chris Priestman from Siliconera, October 13, 2014

“The combat system is one of the main features of Celestial Tear: Demon’s Revenge, as it’s meant to be fun, diverse, and strategic.”

punk and lizard

Celestial Tear: Demon’s Revenge – A comic book inspired RPG gets a PS4 stretch goal
Verocious from Punk And Lizard, October 13, 2014

We did a really cool and informative interview with Punk And Lizard, you can check it out here!

Cinema Blend

Celestial Tear: Demon’s Revenge Takes A Different Approach To RPGs
Willam Usher from Cinema Blend, October 11, 2014

“…Celestial Tear: Demon’s Revenge actually looks pretty slick. The intro above reminds me of the Malibu Comics from the 1990s, and the gameplay is reminiscent to titles like Breath of Fire and Suikoden…”

Retro Gaming Mag

Kickstarter: Celestial Tear: Demon’s Revenge Combines Comic Style Artwork with Final Fantasy Role Playing
Carl Williams from Retro Gaming Mag, October 11, 2014

“Demon’s Revenge is looking to fulfill that long forgotten promise of past developers.”

Death By Beta

Celestial Tear Kickstarter and Demo
Cyber from Death By Beta, October 10, 2014

“Celestial Tear: Demon’s Revenge is a throw back to the old JRPGs of the earlier 16-bit console era that were so well loved.”

The Koalition

Kickstarter Weekly: Band Saga, Celestial Tear: Demon’s Revenge, and Grimoire
Garrett Glass from The Koalition, September 22, 2014

“The story deals with themes pertinent to modern day, and the presentation looks like a SNESified comic book.”

Go Nintendo

Celestial Tear: Demon’s Revenge Kickstarter update – boss contest winner
RawmeatCowboy from Go Nintendo, September 19, 2014

We’d like to thank RawmeatCowboy at Go Nintendo for reposting our kickstarter updates there and helping it get more eyes!

Nintendo Enthusiast

CT: Demon’s Revenge Gets Wii U Stretch Goal
Elia Pales from Nintendo Enthusiast, September 12, 2014

Here is a rather grim outlook on our campaign with a little bit of positive thrown in there. Stay positive guys anything is possible!
“Even if the game fails to meet its goal, it could still see release one day. Many companies with failed Kickstarters move on to find a publisher and eventually publish their game in its entirety.”

BugHR GamesMaster

CT: Demon’s Revenge on Kickstarter
Bernard Jurkovic from BugHR GamesMaster, September 7, 2014

We have a translated excerpt:
“”Before us is a 2D world of retro graphics and story driven comic game cinematics, strategic planning group struggle with the use of the environment in which we find ourselves, lots of secrets and unique items, and lively world of the planet.””


Celestial Tear : Demon’s Revenge est un RPG 2D de Sci-fi en pixel art développé par White Guardian
TheNawaKer from Millenium, September 9, 2014

We have a translated excerpt:
“…the story seems well written and fairly large world to explore various different places all over one than the others and filled with mysteries waiting to be solved.”

Jack Reviews

Celestial Tear: Demon’s Revenge Kickstarter
Jack from Jack Reviews, May 14, 2014

We have a translated excerpt:
“Celestial Tear: Demon’s Revenge is a sci-fi fantasy JRPG with focus on story telling and exploration. Sounds like the perfect game for me, at least if the promises are upheld.”


Celestial Tear: Demon’s Revenge Retente Sa Chance Sur Kickstarter
Guillaume Verdin from MO5, September 13, 2014

We have a translated excerpt:
“…the good idea to put this Online demo to better present its ambitious gameplay JPRG, particularly its combat system called “CTB” and inspired by Final Fantasy X.”

Indie Games

Celestial Tear: Demon’s Revenge returns to Kickstarter with a playable demo
Lena LeRay from Indie Games, September 12, 2014

“…the developers at White Guardian Studios have released a playable demo which shows off the writing, art, and battle system quite well.”


vasshu from Geekers Keep, September 6, 2014

“If you like retro games, especially JRPGs, you might should definitely check Demon’s Revenge out and if you like it, show your support.”

One Angry Gamer

Celestial Tear: Demon’s Revenge RPG Lands On Kickstarter
William Usher from One Angry Gamer, September 4, 2014

“It reminds me of one of those games from the Sega Genesis days where you would rush home on a bright sunny day – race to your bedroom and plop the game in, only to be transported to a game world where the adventures and characters pull you deep into mythos until your parents yell for you to come down for dinner.”


It’s Magic, it’s Celestial, and it’s Live on Kickstarter: Demon’s Revenge
Katrina Filippidis from Indie Game Mag, September 3, 2014

“Demon’s Revenge appears to be a highly promising return to the roots of JRPGs, but at the same time manages to stand out from the pack through its edgy, comic style art, rather than being influenced by anime or manga.”

One Angry Gamer

Celestial Tear: Demon’s Revenge RPG Announced For PC, Coming 2015
William Usher from One Angry Gamer, August 30, 2014

“One of the reasons I say the graphics are surprising is because the character and enemy designs have a similar art-style to the 90s 2D, sprite-based fighting games. It reminds me of World Warriors or the original SNK Fatal Fury titles.”


Celestial Tear: Demon’s Revenge RPG Announced For PC, Coming 2015
Kevin (Couchpotato) from RPG Watch, August 30, 2014

Couchpotato informed everyone of our press release and new demo! He says that this is not the first time he’s talked about CT: DR which makes us very happy! 😀


Celestial Tear: Demon’s Revenge – Sci-fi fantasy RPG – Gets an Epocu campaign!
Indie Retro News, August 20, 2014

“With beautiful landscapes, lovely stylish graphics, inspirations from games such as Final Fantasy 7, Chrono Trigger and the exploring and puzzle solving of Wild Arms 2nd, lets hope that Celestial Tear: Demons Revenge has more success on it’s second run.”


Celestial Tear: Demon’s Revenge is to be a Western take on classic JRPG fare
Lena LeRay from Indie Games, May 20, 2014

“White Guardian Studios is embarking on their first game creation, a 2D RPG inspired by Suikoden II, Wild Arms 2, and Final Fantasy VII called Celestial Tear: Demon’s Revenge.

It’ll have an art style based on comic book art from the west rather than from the east, a story that sounds like it has plenty of potential for character development and exploration of dark themes, and a combat system which is turn-based but with a turn order that changes based on player choices.”


Celestial Tear: Demon’s Revenge – Returning To The Roots Of JRPGs
RMANDAL from Indie Game Magazine, May 1, 2014

“Many feel that the quality of RPG games have taken a long dive, and that gamers are still waiting for a return to entertaining gameplay, with a driving story and interesting characters. White Guardian Studios feels the same way, and they’ve come up with a solution by developing their upcoming title Celestial Tear: Demon’s Revenge.”


Celestial Tear: Demon’s Revenge Sets Itself Apart
Nathaniel Liles from Cliqist, May 15, 2014

“Celestial Tear: Demon’s Revenge has a noticeable and detailed artstyle in-game that you notice right away. Taking the top-down RPG and rethinking the art style without nixing the 16-bit aesthetic we all love so dearly has had some great results, and if the rest of the game follows this trend, it will be the game to watch for old-school JRPG fans all over.”


Celestial Tear: Demon’s Revenge – Sci-fi fantasy RPG – Gets a Kickstarter & Steam Greenlight campaign!
Indie Retro News, May 17, 2014

“The developers are aiming for a high standard in their game and it shows, with beautiful landscapes and cool JRPG combat sequences.”


Demon’s Revenge – A old school sci-fi fantasy RPG game
Robin E from The Gaming Ground, July 12, 2014

“It has that old school look to it. But it seems to be a really deep game, that offers a lot of awesome gameplay experiences. So i´m going to keep an close eye on this game!”

Other Media

Action Soup Studios played through our game and discovered some very interesting things. We love when people play and enjoy it despite the fixes that it may need. Their playthrough made way for plenty of fixes in the 1.06 build. Thanks ASS! Once we have an update with more content, we’ll send it over for another play! Even though it was mostly luck, the ending to the white wolf battle was epic haha! Balancing has since been fixed!
Here’s Pt. 2 –
Here’s Pt. 3 –

Vertigo Teaparty tried our game out and had some good ideas on it. I really like the idea of having preemptive strikes when using your character’s map special. That was also suggested to me by Tyrell, but… I don’t know why I didn’t do it. I may implement that in the future. The Armehd glitch that keeps happening (The one where he flips his graphic after an attack and glides back in place) has been fixed in 1.05 which is the current version. Also, we need a victory dance! 😀

RedBeard just did a let’s play of the 1.04 demo. I always thought the demo was short, but I guess it is a little long :P. Maybe because I’ve played it so much. We had a lot of explaining to do with the buttons and this video proves it. So build 1.05 has definitely improved on that aspect.

Here is a rather interesting playthrough of our 1.04 demo build by OoCompanionCube. Someone who didn’t like Maggie, that’s a first :P.

Nintendo Enthusiast mentioned us in their video “Upcoming Nintendo Indie Games & News – Indie Corner Weekly Wrap-Up Sep 15 2014” which is a wrap up of games from crowd funding sites that may be coming to the Nintendo platforms! Our mention is at 3:36!

We recently did an interview with Average Giants of Indie Game Magazine as they played through an hour of Celestial Tear. This was fun to do and I hope we have more!

Here is a short informative playthrough by Flik’s Gaming Stuff that goes over some of the basic functions of Celestial Tear: Demon’s Revenge. He does a very good job at explaining some of the features as well as showing them all off. He also found a secret in his playthrough that not many other have found. The secret basically gives you access to a certain area without having to wait for the wolf quest to be over.

Here is a playthrough of our demo, version 1.02. Akemi Homura took the time out to play, bug test, and critique our game. It is nice to see people’s play style, it definitely helps us with making the game! Akemi Homura is the first and only person confirmed to find the Hornet King in the demo! Congratulations!

BlueX Gaming’s Connor & Hudson did a very nice review of the game. There were good things said and there were bad things said and we are taking all of that feedback in and seeing how we can put it into action.

MoonLightGang made a playthrough of our demo, version 1.00, but unfortunately he had a problem with sound. He still managed to make the best of it and enjoyed the game. We also loved his hilarious singing.
Another bug he encountered was jumping over the event where Armehd is attacked by wolves which made for some funny commentary! 😛