Celestial Tear: Demon's Revenge

Our 4th Kickstarter Pt. 22

We Made It!!!

Thanks to all of you fantastic people for funding our project. This has been a long time coming and we are ready to get to work on our game and bring you an amazing experience. There have been so many risks and sacrifices that we have taken in order to get this game to the state it is in and with your help it is going to be even better. It is going to have better animations, more music, more art and everything in between. This is truly a dream come true and we hope you all continue to join us in our development. Bringing our characters to life in this game to you all will be an honor.

For those of you who will still like to pledge through paypal we are giving you a limited time to still claim some of the lower tier rewards. So we will be placing a link to the paypal here for you to pledge on our website for those rewards. Later we will change it to simple donations, and a time after that we will want to sell T-shirts or possibly hoodies for those who are interested. 

Backer Rewards

I have contacted our artist Ricky Gunawan and talked to him about the wallpapers and the other backer rewards such as the boss portraits and other things. If we have not already sent you a message requesting information on your NPC or boss character, we will do that soon. We look forward to working with you on your creative content and we will start on that stuff as soon as we get all of your information.

We will give more information on the steam greenlight entry soon, as we may have an alternate way of approaching that platform. We will give information on as soon as we can!

What now?

Our focus now is to get all our people together. We have already set goals. We are going to re-clarify everything and then everything is going to move quite rapidly. My focus will be on the battle system and animations if we want the impact that we are going for this is a main priority. So I will be analyzing what we have now adding some frames to animations. Adding the combo animations and perfecting some designs and motions. I will also be doing a template for the npcs this way we can have cloths made so that they can be layered on top of them to be interchanged and edited much easier. Jynx will be started. He requires a lot of effects so I will be doing his base sprites. Since a lot of him requires transformations, he will be very effect heavy.

Yin will correct any bugs we have seen so far and get the optimization going as soon as possible. That has been a problem for people with older computers. We need the battle system completed first in order to do that. We should get that done for the most part before the month is over.

Our Goals

Our goal for this project is to make this game a notable commodity in the gaming world. We have seen a lot of indie games reach such status in the gaming world like Shovel Knight, SuperMeatBoy and Braid among many more titles. We want to stand out in the RPG genre by being notable for story, exploration, presentation and having the best battle system. There are some really great 2D RPGs that are coming out, so that is going to be a challenge but one that we accept and want to be involved in. Games like You Are Not The Hero, Toby’s Island and Celestian Tales: Old North  are really high quality games that stand out in this genre. We all aim to excel as indies but bring that AAA dynamic that we have known these games could be in the past and present.

Thanks to everyone we most certainly could not get this far without you and in order to make a really dynamic and fun game we hope that you will all join us in the process.

Thank you so much you all are the best!

-Tyrell and Whitney White

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