So we have been off to a great start. I have been trying my best to fit in whatever time I could get between my job to get some spriting done and like I said in a previous update, Sen is my priority. Since she is the main focus in chapter one, she has to be the most fleshed out character. So we want to get her as complete as possible in all aspects before the month is done.
One of the big things I am focusing on with her is her battler sprites making transitions and having the sprites animations move as smooth as possible.
Here you will see a transition I have been working on between the run and the stance. Making the sprite animations flow into each other in seamless animations will make a much more enjoyable experience. Presentation is very important to us and we are putting a lot of effort into it.
You can see the difference between the older and more recent animations here. With the added reliability of the funding I have been able to go back and redo a lot of Sen’s much older sprites. Through time, we have really learned a lot and now implementing those skills have really produced some great results.
We have been working on characterization and making the animations look more dynamic. Each character’s style of play will vary and having those attacks and animations look far more exciting than what you have seen in our demo has become a major goal. As you can see we have reworked Sen’s stance to have her hair and shirt move just a tad bit more for those who remember the one we showed during the kickstarter campaign.
I do not want to give away the entire animation library of sprites for each character so I will try to hold much more back in the future but still show you guys progress. 🙂
I had also been working on a bunch of templates that we are using for NPCs. Male/female of larger and smaller characters as well as elderly characters are all done.
Along with the progressing the story, Whitney has been talking business with a lot of people and getting everyone prepared for the work ahead. We’ve learned that there’s really nobody who is able to replicate the style of our current tiles, so you may or may not see some changes in style, we are still talking about that.
As most of you know, we were talking about signing with a publisher before the kickstarter ended. Turns out the deal was a win for us! They have introduced us to many knowledgeable people and even got us connected to our new artist. He works on items specifically for the infobook. Michael Rookard!
He’s already completed some work for us. Take a look at it!
Ricky is currently working on the second wallpaper, which is in the same style except with the chapter 1 main villains. We have the sketch of that too and it looks like it is going to turn out great! Let’s see if you can recognize any of them from the sketch alone!
With that said, I think we are done for this update! I hope you guys enjoyed it! I look forward to giving you guys more news in another 2 weeks! (Yeah, I know we’ve been giving info in between, but we still want to stick to every 2 weeks :P)
– Whitney & Tyrell White